It can be useful to get goods from more than a single Era. Choose age for goods produced by Observatory This shows me that user-side need for advantages causes key players to want and remove the element of chance from the game. Go back to requiring troops for GvG sieges InnoGames made more money when Forge worked this way. Track how much guild members have donated to treasury, * This next one is very smart, since guilds on forge can endure some new features - like alliances. The neighborhood is the default market option, and it's the first market conduit you're meant use in the game.Įveryone needs to PAY ATTENTION TO HOW GOODS MOVE IN THE GAME! I'm sorry to be blunt, but only the least intellectually gifted of the player populace would think the next selection is a good idea.ġst.) Don't put the trade up if your friend is not ready.Ģnd.) Instant message people the attachment with your trade. So what does that mean? It means that old players are gonna have a harder time finding newer players - all because the player populace can't be civil. The players were so anti-social and opportunistic, that neighborhoods no longer provide low Age players with a chance to meet a much higher Age player. To make a request like this, and see the greater populace of players here on Forge push for this displayed a magnificent deal of anti-social behavior among the users of the game. Most players don't realize how badly they screwed themselves by demanding this next choice from Inno.įorgive us, God - for we know not what we do ( CLEARLY ). No one should rush Inno into fixing less pressing issues with the game, than logical or reasoning conflicts that already exist within the design. InnoGames has big fish to fry when it comes to the logic of how our countries are laid out - exactly. Yet, when attacked, another player can plunder your main city without doing the leg work to find you beyond searching a neighborhood menu. When you expand on your personal game map, you gain whole provinces with cities already understood to be within them. This is a very important detail not to overlook. Sorry, everyone - but for those of you who have no grip on social studies it's time YOU ALL NOTICE THAT YOU OWN MORE THAN JUST YOUR CITY. Many players would like to see this happen on Forge of Empires. ![]() In order to understand a game like Forge ( and the purpose behind it's design ), one has to care about WHY a game is the way it is by the time one finds that game. Many players fail to grasp particular understandings when acquainting themselves with Forge of Empires. My only interest in the developmental direction of this game is that the game flourishes. My ideas, views and opinions are not solely based on my own desires for the developmental direction of Forge of Empires. My ideas, views and opinions here are all based on the needs of the player community, InnoGames as a host for the game, and the product of experience Forge of Empires delivers to users. I plan to share my reasoning, by addressing many details about the game most players choose to dispute. Observing Forge of Empires, i have concluded the following about this game:Ĭonsidering how many people play, how many players don't log onto one or more cities they control, and the nature of human interaction across a medium like the Forge of Empires network and software, Forge of Empires is one of the better games ever created for it's genres.
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